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Rayquaza

Overall

  • Pokemon Name: Rayquaza
  • Real Pokemon Name: Rekkuza
  • Type(s): Dragon and Flying

In the Fields

  • Ability: Air Lock
  • Gender Rate: No Gender
  • Catch Rate: 3
  • Effort Values:  2 in Attack, 1 in Sp. Atk
  • Held Items: None. 

In the Team

  • Base Happiness: 0
  • Exp to level 100: 1,250,000
  • Egg Group: None
  • Steps to Hatch: 30.855

Weaknesses and Resistances

  • Normal: 100%
  • Fire: 50%
  • Water: 50%
  • Electric: 100%
  • Grass: 25%
  • Ice: 400%
  • Fighting: 50%
  • Poison: 100%
  • Ground: 0%
  • Flying: 100%
  • Psychic: 100%
  • Bug: 50%
  • Rock: 200%
  • Ghost: 100%
  • Dragon: 200%
  • Dark: 100%
  • Steel: 100%

Evolutions

  • None
Pokedex Information 
  • Type: Sky High Pokemon
  • Avg Height: 23′0″ Metric: 7.0 meters
  •  Avg Weight: 455.3 lbs. Metric: 206.5 kilograms
  • Poke-entry: It lives in the ozone layer far above the clouds and cannot be seen from the ground.
  •  

Where to find Rayquaza

  • Ruby, Sapphire, Emerald: Sky Pillar
  • Firered, Leafgreen: None
  • Diamond, Pearl: Migrate from Ruby, Sapphire, or Emerald.
  • Platinum: Migrate from Ruby, Sapphire, or Emerald.
Level-Up Moves (D/P)
Lv. Move     Pow. Acc. Description
Twister     40 100% The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
5 Scary Face     90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
15 AncientPower     60 100% The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
20 Dragon Claw     80 100% The user slashes the foe with huge, sharp claws.
30 Dragon Dance     100% The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
35 Crunch     80 100% The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
45 Fly     90 95% The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
50 Rest     100% The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
60 ExtremeSpeed     80 100% The user charges the foe at blinding speed. This attack always goes before any other move.
65 Hyper Beam     127 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
75 Dragon Pulse     90 100% The foe is attacked with a shock wave generated by the user’s gaping mouth.
80 Outrage     120 100% The user rampages and attacks for two to three turns. However, it then becomes confused.
TMs and HMs (D/P)
# Move     Pow. Acc. Description
TM02 Dragon Claw     80 100% The user slashes the foe with huge, sharp claws.
TM03 Water Pulse     60 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar     100% The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends.
TM06 Toxic     85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up     100% The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power     100% A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11 Sunny Day     –% The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam     95 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard     120 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam     127 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect     –% It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance     –% The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration     100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam     120 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail     100 75% The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
TM24 Thunderbolt     95 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder     120 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake     100 100% The user sets off an earthquake that hits all the POKeMON in the battle.
TM27 Return     100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break     75 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team     100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave     60 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower     95 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm     100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast     120 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb     50 80% Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
TM40 Aerial Ace     60 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade     70 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power     70 100% The user attacks with a secret power. Its added effects vary depending on the user’s environment.
TM44 Rest     100% The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
TM50 Overheat     127 90% The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
TM52 Focus Blast     120 70% The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
TM53 Energy Ball     80 100% The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
TM56 Fling     100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure     100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse     90 100% The foe is attacked with a shock wave generated by the user’s gaping mouth.
TM65 Shadow Claw     70 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact     127 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge     100 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72 Avalanche     60 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave     100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball     100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75 Swords Dance     100% A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
TM77 Psych Up     100% The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide     75 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk     100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift     100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger     90% The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
TM90 Substitute     100% The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
HM02 Fly     90 95% The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM03 Surf     95 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength     80 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash     40 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall     80 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
L100
Wild
Trained
Base
Min
Max
Min
Max
HP  

320 351 383 414 105
Attack 

= 305 336 368 399 150
Defense 

= 185 216 248 279 90
Speed  = 195 226 258 289 95
Sp. Atk  = 305 336 368 399 150
Sp. Def  = 185 216 248 279 90
Total * 

1495
1681
1873
2059
680
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