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Giratina

Overall

  • Pokemon Name: Giratina
  • Real Pokemon Name: Giratina
  • Type(s): Ghost and Dragon

In the fields

  • Ability(ies): Origin = Levitate; Altered = Pressure
  • Gender Rate: No Gender
  • Catch Rate: 3
  • Effort Values: 3 in HP
  • Held Items: None. 

In the team

  • Base Happiness: 0
  • Exp to level 100: 1,250,000
  • Egg Group: None
  • Steps to Hatch: 30855

Weaknesses and Resistances

  • Normal: 0%
  • Fire: 50%
  • Water: 50%
  • Electric: 50%
  • Grass: 50%
  • Ice: 200%
  • Fighting: 0%
  • Poison: 50%
  • Ground: 100%
  • Flying: 100%
  • Psychic: 100%
  • Bug: 50%
  • Rock: 100%
  • Ghost: 200%
  • Dragon: 200%
  • Dark: 200%
  • Steel: 100%

Evolutions

  • None
Pokedex Information
  • Type: Renegade Pokemon
  • Avg Height: 14′ 9″ Metric: 4.5 meters
  • Avg Weight: 1653.5 lbs. Metric: 750 kilograms
  • Poke-entry (D/P ver.): A Pokemon that is said to live in a world on the reverse side of ours. It appears in an ancient cemetery.
  • Poke-entry (Platinum ver.): It was banished for its violence. It silently gazed upon the old world from the Distortion World. 

Where to find Giratina

  • Ruby, Sapphire, Emerald: None
  • Firered, Leafgreen: None
  • Diamond, Pearl: In the very back of the Turnback Cave, which you can access from Route 214 after obtaining the National Dex.
  • Platinum: At the very end of the Distortion World, at the top of the Spear Pillar and Mt. Coronet. It will be in Origin Forme when you fight it, but if you catch it, it will be in Altered Forme until you give it the Platinum Orb. If you knock out Giratina in the Distortion World, you can find it in Altered Forme in the very back of the Turnback Cave (the same as in Diamond and Pearl, except at level 47) after beating the Elite Four. 

Altered Form:

L100
Wild
Trained
Base
Min
Max
Min
Max
HP

 
410 441 473 504 150
Attack

 
= 205 236 268 299 100
Defense

 
= 245 276 308 339 120
Speed

= 185 216 248 279 90
Sp. Atk

 
= 205 236 268 299 100
Sp. Def

 
= 245 276 308 339 120
Total *

1495
1681
1873
2059
680

Origin Form:

L100
Wild
Trained
Base
Min
Max
Min
Max
HP

 
410 441 473 504 150
Attack

 
= 205 236 268 299 100
Defense

 
= 245 276 308 339 120
Speed

= 185 216 248 279 90
Sp. Atk

 
= 245 276 308 339 120
Sp. Def

 
= 205 236 268 299 100
Total *

1495
1681
1873
2059
680

Moves

TMs and HMs (D/P)
# Move     Pow. Acc. Description
TM02 Dragon Claw     80 100% The user slashes the foe with huge, sharp claws.
TM04 Calm Mind     100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar     100% The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends.
TM06 Toxic     85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power     100% A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11 Sunny Day     –% The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam     127 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect     –% It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance     –% The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard     100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration     100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail     100 75% The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
TM24 Thunderbolt     95 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder     120 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake     100 100% The user sets off an earthquake that hits all the POKeMON in the battle.
TM27 Return     100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic     90 100% The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
TM30 Shadow Ball     80 100% The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
TM32 Double Team     100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave     60 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace     60 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade     70 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power     70 100% The user attacks with a secret power. Its added effects vary depending on the user’s environment.
TM44 Rest     100% The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
TM47 Steel Wing     70 90% The foe is hit with wings of steel. It may also raise the user’s Defense stat.
TM53 Energy Ball     80 100% The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
TM57 Charge Beam     50 90% The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
TM58 Endure     100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse     90 100% The foe is attacked with a shock wave generated by the user’s gaping mouth.
TM61 Will-O-Wisp     75% The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind     60 100% The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
TM65 Shadow Claw     70 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback     50 100% If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact     127 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge     100 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73 Thunder Wave     100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up     100% The user hypnotizes itself into copying any stat change made by the foe.
TM79 Dark Pulse     80 100% The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk     100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift     100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater     100 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM87 Swagger     90% The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
TM90 Substitute     100% The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
HM01 Cut     50 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly     90 95% The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM04 Strength     80 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 Defog     –% Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
HM06 Rock Smash     40 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb     90 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

 

Level-Up Moves (D/P)
Lv. Move     Pow. Acc. Description
Scary Face     90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
DragonBreath     60 100% The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
10 Ominous Wind     60 100% The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
20 AncientPower     60 100% The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
30 Dragon Claw     80 100% The user slashes the foe with huge, sharp claws.
40 Shadow Force     120 100% The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
50 Heal Block     100% The user prevents the foe from using any HP-recovery moves for five turns.
60 Earth Power     90 100% The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
70 Slash     70 100% The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
80 Shadow Claw     70 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
90 Aura Sphere     90 –% The user looses a blast of aura power from deep within its body. This move is certain to hit.

 

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6 comments

  1. […] Giratina 487 […]


  2. that was hott.


  3. smexy


  4. inorite?


  5. […] Giratina 487 […]


  6. […] Giratina 487 […]



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