
Vulpix
Overall
- Pokemon Name: Vulpix
- Real Pokemon Name: Kyukon (キュウコン) Pronounced Kyūko

- Type(s): Fire
In the fields
- Ability(ies): Flash Fire
- Gender Rate: Male: 25% Female: 75%
- Catch Rate: 190
- Effort Values: 1 in Speed.
- Held Items: Rawst Berry 55%
In the team
- Base Happiness: 70
- Exp to level 100: 1 million
- Egg Group: Field
- Steps to Hatch: 5,376
Weakness and Resistance
* does not include the effect of Abilities
Orange: super effective Green: Not effective
| Normal | Fire | Water | Electric | Grass | Ice |
| 100% | 50% | 200% | 100% | 50% | 50% |
| Fighting | Poison | Ground | Flying | Physic | Bug |
| 100% | 100% | 200% | 100% | 100% | 50% |
| Rock | Ghost | Dragon | Dark | Steel | |
| 200% | 100% | 100% | 100% | 50% |
Evolutions
- Evolve to Ninetails when given a fire stone
Pokedex Information
- Type: Fox Pokemon
- Avg Height: 2′0″ Metric: 0.6 meters
- Avg Weight: 21.8 lbs. Metric: 9.9 kilograms
- Poke-entry (diamond ver.): It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Where to find Vulpix
Ruby, Sapphire (emerald): —-
Firered, Leafgreen: —-
Diamond, Pearl: With leafgreen at the slot route 209 at lvl 16 (morning, noon, night 8%) 214 at lvl 21 (morning, noon, night 8%)
*note* Older games such as Red, Yellow, and Blue and Gamecube/Wii games such as Colosseum and XD are not shown in this site.
|
L100
|
Wild
|
Trained
|
Base
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|||
|
Min
|
Max
|
Min
|
Max
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|||
| HP
|
186 | 217 | 249 | 280 | 38 | |
| Attack
|
= | 87 | 118 | 150 | 181 | 41 |
| Defense
|
= | 85 | 116 | 148 | 179 | 40 |
| Speed
|
= | 135 | 166 | 198 | 229 | 65 |
| Sp. Atk
|
= | 105 | 136 | 168 | 199 | 50 |
| Sp. Def
|
= | 135 | 166 | 198 | 229 | 65 |
| Total *
|
733
|
919
|
1111
|
1297
|
299
|
|
*note* Graph CREDIT to Pokemon.Marriland.
Moves
*note* this was originaly made by Pokemon Dream
| TMs and HMs (D/P) | ||||||
|---|---|---|---|---|---|---|
| # | Move | Type | Class | Pow. | Acc. | Description |
| TM05 | Roar | – | 100% | The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends. | ||
| TM06 | Toxic | – | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||
| TM10 | Hidden Power | – | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. | ||
| TM11 | Sunny Day | – | –% | The user intensifies the sun for five turns, powering up Fire-type moves. | ||
| TM17 | Protect | – | –% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||
| TM20 | Safeguard | – | 100% | The user creates a protective field that prevents status problems for five turns. | ||
| TM21 | Frustration | – | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | ||
| TM23 | Iron Tail | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | ||
| TM27 | Return | – | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | ||
| TM28 | Dig | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||
| TM32 | Double Team | – | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
| TM35 | Flamethrower | 95 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | ||
| TM38 | Fire Blast | 120 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||
| TM42 | Facade | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||
| TM43 | Secret Power | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user’s environment. | ||
| TM44 | Rest | – | 100% | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | ||
| TM45 | Attract | – | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||
| TM50 | Overheat | 127 | 90% | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||
| TM58 | Endure | – | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
| TM61 | Will-O-Wisp | – | 75% | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | ||
| TM66 | Payback | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | ||
| TM77 | Psych Up | – | 100% | The user hypnotizes itself into copying any stat change made by the foe. | ||
| TM78 | Captivate | – | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||
| TM79 | Dark Pulse | 80 | 100% | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||
| TM82 | Sleep Talk | – | 100% | While it is asleep, the user randomly uses one of the moves it knows. | ||
| TM83 | Natural Gift | – | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
| TM87 | Swagger | – | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | ||
| TM90 | Substitute | – | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ||
| Egg Moves (D/P) | |||||
|---|---|---|---|---|---|
| Move | Pow. | Acc. | Description | ||
| Faint Attack | 60 | 100% | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||
| Heat Wave | 100 | 90% | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | ||
| Flare Blitz | 120 | 100% | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
| Spite | – | 100% | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | ||
| Energy Ball | 80 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | ||
| Disable | – | 80% | For several turns, this move prevents the foe from using the move it last used. | ||
| Flail | – | 100% | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
| Psych Up | – | 100% | The user hypnotizes itself into copying any stat change made by the foe. | ||
| Howl | – | 100% | The user howls loudly to raise its spirit, boosting its Attack stat. | ||
| Hypnosis | – | 70% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||
| Extrasensory | 80 | 100% | The user attacks with an odd, unseeable power. It may also make the foe flinch. | ||








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