
Rayquaza
Overall
- Pokemon Name: Rayquaza
- Real Pokemon Name: Rekkuza
- Type(s): Dragon and Flying
In the Fields
- Ability: Air Lock
- Gender Rate: No Gender
- Catch Rate: 3
- Effort Values: 2 in Attack, 1 in Sp. Atk
- Held Items: None.
In the Team
- Base Happiness: 0
- Exp to level 100: 1,250,000
- Egg Group: None
- Steps to Hatch: 30.855
Weaknesses and Resistances
- Normal: 100%
- Fire: 50%
- Water: 50%
- Electric: 100%
- Grass: 25%
- Ice: 400%
- Fighting: 50%
- Poison: 100%
- Ground: 0%
- Flying: 100%
- Psychic: 100%
- Bug: 50%
- Rock: 200%
- Ghost: 100%
- Dragon: 200%
- Dark: 100%
- Steel: 100%
Evolutions
- None
Pokedex Information
- Type: Sky High Pokemon
- Avg Height: 23′0″ Metric: 7.0 meters
- Avg Weight: 455.3 lbs. Metric: 206.5 kilograms
- Poke-entry: It lives in the ozone layer far above the clouds and cannot be seen from the ground.
Where to find Rayquaza
- Ruby, Sapphire, Emerald: Sky Pillar
- Firered, Leafgreen: None
- Diamond, Pearl: Migrate from Ruby, Sapphire, or Emerald.
- Platinum: Migrate from Ruby, Sapphire, or Emerald.
| Level-Up Moves (D/P) | ||||||
|---|---|---|---|---|---|---|
| Lv. | Move | Pow. | Acc. | Description | ||
| – | Twister | 40 | 100% | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | ||
| 5 | Scary Face | – | 90% | The user frightens the foe with a scary face to sharply reduce its Speed stat. | ||
| 15 | AncientPower | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | ||
| 20 | Dragon Claw | 80 | 100% | The user slashes the foe with huge, sharp claws. | ||
| 30 | Dragon Dance | – | 100% | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||
| 35 | Crunch | 80 | 100% | The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. | ||
| 45 | Fly | 90 | 95% | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ||
| 50 | Rest | – | 100% | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | ||
| 60 | ExtremeSpeed | 80 | 100% | The user charges the foe at blinding speed. This attack always goes before any other move. | ||
| 65 | Hyper Beam | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||
| 75 | Dragon Pulse | 90 | 100% | The foe is attacked with a shock wave generated by the user’s gaping mouth. | ||
| 80 | Outrage | 120 | 100% | The user rampages and attacks for two to three turns. However, it then becomes confused. | ||
| TMs and HMs (D/P) | ||||||
|---|---|---|---|---|---|---|
| # | Move | Pow. | Acc. | Description | ||
| TM02 | Dragon Claw | 80 | 100% | The user slashes the foe with huge, sharp claws. | ||
| TM03 | Water Pulse | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||
| TM05 | Roar | – | 100% | The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends. | ||
| TM06 | Toxic | – | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||
| TM08 | Bulk Up | – | 100% | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | ||
| TM10 | Hidden Power | – | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. | ||
| TM11 | Sunny Day | – | –% | The user intensifies the sun for five turns, powering up Fire-type moves. | ||
| TM13 | Ice Beam | 95 | 100% | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||
| TM14 | Blizzard | 120 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||
| TM15 | Hyper Beam | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||
| TM17 | Protect | – | –% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||
| TM18 | Rain Dance | – | –% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||
| TM21 | Frustration | – | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | ||
| TM22 | SolarBeam | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||
| TM23 | Iron Tail | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | ||
| TM24 | Thunderbolt | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | ||
| TM25 | Thunder | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ||
| TM26 | Earthquake | 100 | 100% | The user sets off an earthquake that hits all the POKeMON in the battle. | ||
| TM27 | Return | – | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | ||
| TM31 | Brick Break | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||
| TM32 | Double Team | – | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
| TM34 | Shock Wave | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||
| TM35 | Flamethrower | 95 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | ||
| TM37 | Sandstorm | – | 100% | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | ||
| TM38 | Fire Blast | 120 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||
| TM39 | Rock Tomb | 50 | 80% | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. | ||
| TM40 | Aerial Ace | 60 | 100% | The user confounds the foe with speed, then slashes. The attack lands without fail. | ||
| TM42 | Facade | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||
| TM43 | Secret Power | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user’s environment. | ||
| TM44 | Rest | – | 100% | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | ||
| TM50 | Overheat | 127 | 90% | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||
| TM52 | Focus Blast | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | ||
| TM53 | Energy Ball | 80 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | ||
| TM56 | Fling | – | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||
| TM58 | Endure | – | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
| TM59 | Dragon Pulse | 90 | 100% | The foe is attacked with a shock wave generated by the user’s gaping mouth. | ||
| TM65 | Shadow Claw | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | ||
| TM68 | Giga Impact | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||
| TM71 | Stone Edge | 100 | 80% | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | ||
| TM72 | Avalanche | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
| TM73 | Thunder Wave | – | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||
| TM74 | Gyro Ball | – | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | ||
| TM75 | Swords Dance | – | 100% | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | ||
| TM77 | Psych Up | – | 100% | The user hypnotizes itself into copying any stat change made by the foe. | ||
| TM80 | Rock Slide | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||
| TM82 | Sleep Talk | – | 100% | While it is asleep, the user randomly uses one of the moves it knows. | ||
| TM83 | Natural Gift | – | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
| TM87 | Swagger | – | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | ||
| TM90 | Substitute | – | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ||
| HM02 | Fly | 90 | 95% | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ||
| HM03 | Surf | 95 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||
| HM04 | Strength | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||
| HM06 | Rock Smash | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | ||
| HM07 | Waterfall | 80 | 100% | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | ||
|
L100
|
Wild
|
Trained
|
Base
|
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|
Min
|
Max
|
Min
|
Max
|
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HP
![]() |
320 | 351 | 383 | 414 | 105 | |
Attack
![]() |
= | 305 | 336 | 368 | 399 | 150 |
Defense
![]() |
= | 185 | 216 | 248 | 279 | 90 |
| Speed | = | 195 | 226 | 258 | 289 | 95 |
| Sp. Atk | = | 305 | 336 | 368 | 399 | 150 |
| Sp. Def | = | 185 | 216 | 248 | 279 | 90 |
Total *
![]() |
1495
|
1681
|
1873
|
2059
|
680
|
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